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Martin Shubik Publications

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Abstract

We criticize the R.E.E. approach to asymmetric information general equilibrium because it does not explain how information gets “into” the prices. This leads to well-known paradoxes. We suggest a multiperiod game instead, where the flow of information into and out of prices is explicitly modeled. In our game Nash equilibria (N.E.) (1) generalize Walrasian equilibria to asymmetric information; (2) exist generically; (3) eliminate pure speculation; (4) allow prices to reveal information and markets to become more efficient over time; (5) are consistent with the weak efficient markets hypothesis that tracking past prices is not profitable; (6) yet always lead to higher utility for better informed agents (such as experts). Throughout the paper we use one concrete game. In the last section we prove that there are a broad range of games that would have the same properties.

Abstract

Sufficient conditions are demonstrated for the non-emptiness of asymptotic cores of sequences of replica games, i.e., for all sufficiently large replications, the games have non-empty approximate cores and the approximation can be made arbitrarily “good”. The conditions are simply that the games are superadditive and satisfy a very non-restrictive “per-capita” boundedness assumption (these properties are satisfied by games derived from well-known models of replica economies). It is argued that the results can be applied to a broad class of games derived from economic models, including ones with external economies and diseconomies, indivisibilities and non-convexities. To support this claim, in Part I applications to an economy with local public goods are provided and in Part II, to a general model of a coalition production economy with remarkably few restrictions on production technology sets and with (possibly) indivisibilities in consumption. Additional examples in Part I illustrate the generality of the result.

Abstract

Sufficient conditions are demonstrated for the non-emptiness of asymptotic cores of sequences of replica games, i.e., for all sufficiently large replications, the games have non-empty approximate cores and the approximation can be made arbitrarily “good”. The conditions are simply that the games are superadditive and satisfy a very non-restrictive “per-capita” boundedness assumption (these properties are satisfied by games derived from well-known models of replica economies). It is argued that the results can be applied to a broad class of games derived from economic models, including ones with external economies and diseconomies, indivisibilities and non-convexities. To support this claim, in Part I applications to an economy with local public goods are provided and in Part II, to a general model of a coalition production economy with remarkably few restrictions on production technology sets and with (possibly) indivisibilities in consumption. Additional examples in Part I illustrate the generality of the result.

Abstract

Winner of the 1983 Lanchester Prize of the Operations Research Society of America — This book by a recognized authority on game theory and its applications introduces social scientists in a variety of disciplines to this powerful methodology. The emphasis throughout is on the empirical approach to model building and testing within the context of real-world situations. Martin Shubik, who has made numerous applications of game theory to economics and the social sciences as well as significant contributions to the fundamental development of the subject, is Seymour H. Knox Professor of Mathematical Institutional Economics at Yale University. The second volume of Game Theory in the Social Sciences, A Game Theoretic Approach to Political Economy was published by The MIT Press in 1984.

Paperback: MIT Press | January 1985 | ISBN: 0262690918